I didn't think that kind of realtime cross platform play was possible until I saw it with my own eyes.Īnyways there is definitely money to be made in the Creators program where you pay a small fee and can deploy content into the platform and be paid for it. A player on a mobile phone can go into the same world and room that a player on an Xbox One is playing in and they can play together seamlessly. As a side note and a technical observation, one thing that BLEW my mind was something I thought was impossible. You can be anything you want and go anywhere you want to. If you're familiar with Ready Player One, Roblox is pretty much a very early S***ty version of the Oasis. The players will age out of it, but they will have spent several years playing it and will carry that influence with them. It's unbelievably popular with children which in turn is why I think it will end up maturing and growing into something more. It's uptake with the youth from ages 5 to about 14 is unbelievable. Roblox isn't the future of "making" games, but it is most definitely part of the future of "playing" games. I happened to get connected because I have three children of varying ages who all play it.Their friends at school also play it. I can give a bit of my take on the platform itself, but I am not a world builder in Roblox nor do I play it very often. We do all kinds of licensed content in the game as well, Disney, Marvel, Nickelodeon, Universal Pictures, etc. I'm on a team of about 20 of us who work remotely and produce all of the official Roblox content. I create the 3D model avatars, hats, weapons.basically anything you can think of that a player can buy in-game I make the official Roblox versions. I've been with them for maybe 4 or 5 months now. So yes I'm an official employee contracted to work for Roblox. It is terrible - but functional at the basic level.Īlthough I agree with completely - I'm glad my son has found that one 'thing' that has sparked interest in engineering/programming/design. He's also taken an interest in the animator features within the creator/designer. and pretty much most 'common' game dev elements. He enjoys it quite a lot, messing with the 'code' to change colors, directions of animated objects, animate elements, triggers, events, var, bool, etc. Until he started piddling around with Roblox and the (creator/designer?) where he has been able to "program" some elements into his world. He hasn't picked up on any of them not for lack of trying. I've shown him scratch, tynker and several other abstract, kid focused programming tools that are presented as gateway tool for programming. I've attempted to kindly nudge my son (age 10 now) into engineering/coding/programming because in my mind I'd like him to have knowledge that has eluded me for over 4 decades, and I believe programmers are the current and future 'manufacturers' of the world.
Has knowledge on this topic - what relation do you have with Roblox?